1.03b Patch Notes
Additions:
- Mouse X and Y invert options
- Mousing over the challenge button of a completed level in the level select screen now shows the challenge of that level
- Added the framerate target option that defaults to twice the current screen's refresh rate to improve performance and fix some physics errors
- Made projectile boosting (aka "shotgun teching") from a bug into an official feature, making it work more consistently and removing the style gain unless the boosted projectile hits an enemy as well as removing the health gain
- Added new performance options for disabling environmental particle effects and simplifying enemy spawn effects
Balance changes:
- Added 3 mercy frames between a projectile hitting the player and the damage happening, making projectile parrying slightly more lenient.
- Changed projectile parry from a raytrace into a hitbox, making projectiles a bit easier to punch at an angle.
- Added diminishing returns on healing a lot in a short period of time to disincentivize tanking hits, though this shouldnt be enough to affect anyone who isn't
- Cerberus can no longer be cheesed by standing on top of its head in a corner or by standing on the pedestal they start from
Other Changes:
- Made texture warping a slider rather than a toggle
- Made toggles in the options slightly lighter so they're more easily visible
Fixes:
- Fixed some OOB bugs
- Marksman revolver now shows the correct charge if fully charged while unequipped
- Fixed Shift binding correctly in the controls options
- Disabling camera tilt no longer breaks vertical mouselook
- The player should no longer be able to walljump off thin air after certain events
- Fixed the demo not ending properly if the player makes it into the other room too fast
- Shotgun core eject errors fixed
- 0-4 final hallway's way back now opens once the enemies are defeated
- Fixed massive slowdown caused by errors from the "Simplified Fire" option
- Fixed the shop tutorial message showing up too late
- Fixed Something Wicked not playing the screech in some rare situations
- Stopped a bug where touching the level end pit without falling in freezes the player
- Fixed bug where the player can keep playing after dying by pausing and unpausing during the death screen
- Fixed Swordsmachine's horizontal throw leaving the sword in the arena if the player restarts while the sword is returning to his hand
Files
Get ULTRAKILL Prelude
ULTRAKILL Prelude
| Status | In development |
| Author | ultrakilldev |
| Genre | Action |
| Tags | 3D, FPS, No AI |
More posts
- 1.03 Patch Notes17 hours ago
- 1.02 Patch Notes1 day ago
- 1.01 Patch Notes1 day ago

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